Saarbrücken, Deutschland, LAP Lambert Academic Publishing. 2014. ISBN: 978-3-659-45451-6 В учебном пособии представлены упражнения, призванные помочь начинающим разработчикам пользовательских интерфейсов развить свои практические навыки по проектированию удобных интерфейсов. Представленные упражнения охватывают широкий круг вопросов: от разработки внешнего вида интерфейса и...
Учебное пособие. - СПб.: Корона-Принт, 2007. - 239 с.
ISBN: 978-5-7931-0477-7
Книга представляет собой попытку обобщения зарубежного и отечественного опыта в создании пользовательского интерфейса с учетом последних достижений в области визуального программирования. При этом основное внимание уделено практическим вопросам проектирования и реализации графического интерфейса...
Схема состоит из двух частей. В первой объясняется сама природа пользовательских интерфейсов, масштаб и многогранность. Во второй самые распространенные ответвления интерфейсов с примерами.
Учебное пособие. — Рязань: Рязан. гос.радотехн. акад., 2005. — 60 с. Предназначено для студентов заочной формы обучения специальности 220400 «Программное обеспечение вычислительной техники и автоматизированных систем» по курсу «Человеко-машинное взаимодействие». Может использоваться студентами вечернего и дневных факультетов, изучающих дисциплину «Человеко-машинное взаимодействие»...
Учебное пособие. - СПб.: Корона-Принт, 2007. - 239 с.
ISBN: 978-5-7931-0477-7
Книга представляет собой попытку обобщения зарубежного и отечественного опыта в создании пользовательского интерфейса с учетом последних достижений в области визуального программирования. При этом основное внимание уделено практическим вопросам проектирования и реализации графического интерфейса...
ТУСУР, 2000, 96с. Учебное пособие Томского межвузовского центра дистанционного образования - ТУСУР (Томский университет систем управления и радиоэлектроники). Учебное пособие посвящено рассмотрению различных видов интерфейсов автоматизированных систем обработки информации и управления. В пособии изложены общие принципы организации аппаратных интерфейсов, их основные...
Введение. Основные понятия.
Психофизиологические основы деятельности.
Преобразование информации при взаимодействии в составе ЧМС.
Преобразование и хранение информации в памяти оператора.
Пользовательский интерфейс. Ментальная модель. Метафора.
Проектирование пользовательского интерфейса.
Проектирование оконных форм.
Качества пользовательского интерфейса.
Предлагаются рекомендации по разработке эргономичных интерфейсов и их реализации средствами Borland Delphi. Приведенные примеры являются характерными для типовых интерфейсов информационных систем и могут быть использованы в широком спектре программного обеспечения.
Допущено Учебно-методическим объединением ВУЗов по университетскому политехническому образованию в качестве учебного...
Morgan Kaufmann, 2012. — 968 p. — ISBN13: 978-0123852410. The UX Book, winner of a 2013 Most Promising New Textbook Award from the Text and Academic Authors Association, is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that...
Курс лекций/Электронное учебное пособие. - Ростов-на-Дону: ЮФУ Проекты для выполнения на практических занятиях Разработка программ в среде Microsoft Visual Studio .NET. Создание консольных приложений, обработка исключений, события Формы, совместное использование обработчиков событий и работа с клавиатурой, работа с датами и временем, цвета Поля ввода и обработка ошибок...
Lawrence Erlbaum Associates, 2008. — 1386 p. This handbook celebrates the success of human-computer interaction (HCI). Readers from within the discipline can take satisfaction in their substantial accomplishments: basic research on menus, pointing devices, and screen design as well as design innovations in hot HCI topics such as online communities, information visualization,...
CRC Press, 2008. — 1031 p. The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of...
InTech, 2008. — 392 p. We use computers in our daily lives, sometimes becoming so engrossed in the virtual world that we stop being conscious of the computer’s presence. Computers’ increasing capabilities, such as faster processing, larger capacity, and wide-band networking, make it possible for us to interact seamlessly with them. The field of human-computer interaction is the...
Boca Raton: CRC Press, 2022. — 371 p. Editor Biographies Usability and UX Concepts and Implementations UX Concepts and Perspectives – From Usability to User-Experience Design From Human–Computer Interaction, Usability to UX UX Concepts and Perspectives UX as a Result of User Perception Interacting with a Digital Product or the Usability of a Digital Product UX as a Result of...
Минск: Белорусский государственный технологический университет (БГТУ), 2019. — 172 с. — ISBN: 978-985-530-799-1. Пособие содержит сведения о принципах создания удобных и привлекательных с точки зрения пользователя интерфейсов, о требованиях, предъявляемых к дизайну интерфейсов, ориентированному на пользователей, о стадиях их проектирования и критериях качества. Рассматриваются...
Учебные материалы к лекциям по спецкурсу "Интеллектуальные интерфейсы". - Воронеж: Изд-во ВГУ, 2003. - 74 с. Учебные материалы предназначаются для проведения занятий по темам спец. лекций "Интеллектуальные интерфейсы" со студентами 3 курса дневного отделения факультета компьютерных наук. Они предлагаются студентам для использования при подготовке к экзамену по спец. курсу...
Учебное пособие. — Ростов-на-Дону; Таганрог: Южный федеральный университет, 2020. — 107 с. — ISBN 978-5-9275-3637-5. Содержит избранные учебные материалы дисциплин «Проектирование сложных пользовательских интерфейсов» и «Экспертиза пользовательского интерфейса», изучаемых магистрантами направления «Прикладная информатика» по программе «Эргодизайн пользовательского интерфейса»...
New York: Springer, 2017. — 387 p. This book focuses on video-based, corneal-reflection eye trackers – the most widely available and affordable type of system, and takes a look at a number of interesting and challenging applications in human factors, collaborative systems, virtual reality, marketing and advertising. The third edition has been extensively revised and extended, and...
В архиве представлен электронный конспект лекций. источник - Московский государственный инженерно-физический институт (технический университет), Кафедра Компьютерных систем и технологий. Содержание: Введение Роль и место систем ввода-вывода и интерфейсов в компьютере Основные принципы организации передачи информации в вычислительных системах Компьютерные коммуникации и...
Morgan Kaufmann, 2014. — 400 p. Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these...
Springer, 2012. — 1075 p. The history of human-system interactions is as long as this of human civilization. Human beings by natural evolution have been adapted to live in groups and to commonly fight for food and shelter against other groups or against the natural forces. The effects of this fight was depended on two basic factors: on ability to communicate among collaborating...
Springer, 2018. — 251 p. While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance...
Предложенная разработка является демонстрационной и призвана проиллюстрировать часть принципов и методик, применяемых при проектировании пользовательских интерфейсов информационных систем, а также дать представление об одном из вариантов выходной документации.
Этим примером мы хотим показать главное: проектирование интерфейса - это в значительной мере работа по анализу реальных...
М.: Наука, 1976. — 293 с. Рассматривается задача построения систем, способных обучаться диалогу. Предлагаются общие механизмы реализации и принципы работы таких систем. Современные принципы организации диалога: Причины затруднения диалога; Диалог человека с ЭВМ; Фактографические системы; Системы ситуационного управления. Структура системы: Постановка задачи; Блок-схема системы;...
Навчальний посібник з дисципліни «Людино-машинний інтерфейс» призначений для поглибленого вивчення основ проектування користувацького інтерфейсу з урахуванням вимог користувача, правил ергономіки за умови ефективної роботи системи
У даному посібнику розглянуті основні типи користувацького інтерфейсу, засади його проектування та реалізації. На прикладах вже реалізованих...
Минск ООО "Новое знание", 2005. Книга представляет собой практическое пособие по созданию удобного интерфейса. Впервые рассмотрено понятие "юзабилити" и его основные аспекты. На примере известных отечественных и зарубежных порталов, интернет-магазинов показано, как можно улучшить интерфейс пользователя, а следовательно, повысить популярность Web-ресурса.
Wiley, 2011. — 475 p. A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edition is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design and ubiquitous computing. The authors are acknowledged leaders and educators in their field, with a...
М.: НОУ "Интуит", 2016. — 235 c.
Естественно-интуитивное взаимодействие - это эволюция в области взаимодействия с компьютером через естественные для человека способы и интерфейсы. Все, что Вы пытаетесь решить с помощью компьютера, будет выполнено через распознавание Вашего лица, голоса, жестов. Естественно-интуитивное взаимодействие подразумевает использование различных...
Princeton: Princeton University Press, 2021. — 312 p. A revolutionary concept-based approach to thinking about, designing, and interacting with software. As our dependence on technology increases, the design of software matters more than ever before. Why then is so much software flawed? Why hasn’t there been a systematic and scalable way to create software that is easy to use,...
2nd edition. — Wiley, 2019. — 776 p. — ISBN 978-0-470-01866-8. Welcome to the second edition of Interaction Design: Beyond Human-Computer Interaction, and our interactive website at www.id-book.com. Building on the success of the first edition, we have updated, clarified and streamlined the book to provide an accessible introduction to the multi-disciplinary field of...
Выходные данные отсутствуют. — 13 с.
Изучаемые вопросы:
Операционные системы и их функции.
Виды пользовательского интерфейса.
Приемы работы с клавиатурой и манипулятором мышь.
Структура графического пользовательского интерфейса и основные элементы управления.
Файловая система.
Отображение файловой системы в программе Проводник и в окнах папок.
Операции с файлами и папками...
Springer, 2018. — 204 p. s voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging. Although the people are becoming familiar with Siri, Alexa, Cortana and others, their user experience is still characterized by...
ACM – Morgan & Claypool Publishers, 2018. — 556 p. — (ACM Books). — ISBN: 978-1-97000-171-6. The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in...
М.: Онега, 1994. - 240 с. Это пособие позволит читателю самостоятельно освоить эффективные средства и методы создания компьютерных диалоговых систем - электронных учебников по самым различным областям знаний: естественным, гуманитарным, техническим и т. д. Впервые диалог рассматривается в плане реализации сразу всех основных познавательных функций научного знания: описательной,...
Springer, 2014. — 135 p. — ISBN 9783642538506. This book presents recent research in mobile learning and advanced user interfaces. It is shown how the combination of this fields can result in personalized educational software that meets the requirements of state-of-the-art mobile learning software. This book provides a framework that is capable of incorporating the software...
Springer, 2017. — 162 p. — ISBN13: 978-3319532097. This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools...
Springer, 2008. — 250 p. Interacting with computers is ever changing; the activities computers are used for, the domains they are used in, the people who use them, and the way that they are used have been constantly evolving. But over the past few years an additional dimension has been added to this interaction, which considers the utility and effectiveness of incorporating...
Springer, 2017. — 333 p. — ISBN: 978-3-319-55626-0. This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we...
Springer, 2012. — 202 p. The mass deployment of Smart Phones, Netbooks, and Web tablets has made computing essentially pervasive and ubiquitous – yet to date, there is only one truly ubiquitous information processing technology: pen and paper. Imagine the wealth of paper variants that may populate the venue of a creative and information-centered workshop: little Post-it notes...
CRC Press, 2009. — 1064 p. Since the 2001 publication of the volume User Interfaces for All: Concepts, Methods, and Tools, which was the first and so far unique attempt to edit a book dedicated to a comprehensive and multidisciplinary view of design for all in human-computer interaction (HCI), the field of universal access has made significant progress toward consolidating...
InTech, 2011. — 270 p. The way in which humans and the devices that surround them interact is changing fast. The gaming business is pushing the trend towards more natural ways of interaction; the WII and KINNECT are good examples of this. Children are becoming familiar with these new interaction approaches, guaranteeing that we will use them in more serious applications in the...
2nd Edition. — Morgan Kaufmann, 2017. — 542 p. — ISBN 978-0-12-805390-4. This book is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon...
InTech, 2009. — 570 p. In this book the reader will find a collection of 30 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability...
Учебно-методическое пособие по курсовому проектированию. — Минск: Белорусский государственный технологический университет (БГТУ), 2020. — 120 с. В пособии рассмотрены принципы создания удобных и привлекательных с точки зрения пользователя интерфейсов, основные способы прототипирования для реализации простых и сложных схем взаимодействия с пользователем и инструменты...
Engineering Science Reference, 2022. — 348 p. — (Advances in Systems Analysis, Software Engineering, and High Performance Computing). — ISBN 9781799891239. Data science has been playing a vital role in almost all major fields. Many researchers are interested in the development of IT applications, which are user-driven with a focus on issues. This can be addressed using data...
Springer, 2009. — 562 p. For the last decades, as the computer technology has been developing, the importance of human-computer systems interaction problems was growing. This is not only because the computer systems performance characteristics have been improved but also due to the growing number of computer users and of their expectations about general computer systems...
Springer, 2012. — 291 p. — (Management for Professionals). — ISBN: 9783642313707 The highly competitive and globalized software market is creating pressure on software companies. Given the current boundary conditions, it is critical to continuously increase time-to-market and reduce development costs. In parallel, driven by private life experiences with mobile computing...
Springer, 2013. — 150 p. Human-Computer Interaction (HCI) is a research area in Computer Science concerned with the design, implementation, and evaluation of interactive systems, where the user is the key and the center of the process. Many disciplines are closely related to HCI: psychology, cognitive science, ergonomics, sociology, business, graphic design, collaboration,...
CRC Press, 2009. — 352 p. We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook. Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals which serve as the foundation for human–computer interactions, design issues, issues involved in designing...
Springer International Publishing, Switzerland, 2016. — 409 p. — (Computer-Supported Collaborative Learning Series) — ISBN: 978-3-319-13535-9. Mass collaboration on Internet platforms like Wikipedia and Scratch, along with wider movements like the maker space and citizen science, are poised to have profound impacts on learning and education. Bringing together researchers from...
Springer International Publishing, Switzerland, 2017. — 430 p. — ISBN: 9783319428147 The world of computing is changing rapidly, as we move from desktop computers to tablets, mobile phones, watches, rings, and other things such as devices containing embedded computers or sensors connected to the Internet. New modes of input to computers are evolving from keyboarding and...
Morgan Kaufmann, 2008. — 481 p. The computer revolution and the graphical user interfaces (GUIs) it ushered in has helped define the work of a generation of human factors professionals. The advent of the Internet established the standard GUI as one of the primary interfaces that both users and designers must deal with. Yet, despite the ubiquity of the GUI, nontraditional...
Wiley, 2018. — 995 p. — ISBN: 978-1-118-97613-5 Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer...
Чита: ЗабГУ, 2022. — 182 с. — (Учебное пособие). — ISBN 978-5-9293-3012-4. Одна из основных проблем – непонимание того, что пользователям не нужны программы сами по себе. Пользователям нужны инстру менты для решения их собственных задач. Программа должна тре бовать внимания, времени и сил пользователя только в той степени, в которой это помогает решать проблемы пользователя....
Wiley, 2020. — 197 p. — ISBN: 978-1-119-62900-9. This book is written for product design, software development, graphic design, and UX professionals with a focus on creating measurably better user experiences. If you want to design solutions to meet business goals and delight your users, you can look to this resource which covers the following areas: Creating and documenting...
CRC Press, 2010. — 662 p. — (Advances in Human Factors and Ergonomics Series). — ISBN: 143983511X, 9781439835111 This volume is concerned with digital human modeling. The utility of this area of research is to aid the design of systems that are benefitted from reducing the need for physical prototyping and incorporating ergonomics and human factors earlier in design processes....
Springer, 2011. — 219 p. Whole Body Interaction arose from a series of workshops, beginning with the AHRC Methods Network in 2007 entitled Whole Body Interaction: The future of the human body. That title mirrored an art exhibition theme on the Future of the human body at the FACT Centre, Liverpool in that year. My own interest in the area began in the 1990s with work on virtual...
IGI Global, 2007. — 533 p. — ISBN: 978-1-59904-536-8 The main objective and mission of this book is to present problems and methodologies concerning the syntax, semantics, and ambiguities of visual languages. Various syntactic techniques can be used to define visual languages, which differ significantly in the way they conceptualise a visual notation and describe its syntactic...
Springer, 2018. — 251 p. While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance...
ACM Books, 2017. — 661 p. — (ACM Books). — ISBN10: 1970001674, ISBN13: 978-1970001679. The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces- user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These...
CRC Press, 2009. — 384 p. We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook. Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals which serve as the foundation for human–computer interactions, design issues, issues involved in designing...
Учебное пособие. — Екатеринбург: Издательство Уральского университета, 2018. — 100 с. — ISBN: 978-5-7996-2265-7. В издании отражены аспекты разработки и проектирования визуального интерфейса пользователя информационных систем. Основное внимание уделено разработке интерфейсов и архитектуре программного обеспечения с использованием метода системного анализа и автоматизированных...
I.K. International Pvt. Ltd./Dreamtech Press, 2020. — 1027 p. Instrumentation and Computer Control course is specially designed to make the scientists and engineers capable of interfacing an experimental setup, automate the setup by computer controls, the book is unique in its treatment of the subject in terms of coverage and approach. The book adopts a "learning through doing"...
Morgan & Claypool, 2010. — 71 p. With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in...
2nd edition. — Elsevier Inc., 2013. — 320 p. — ISBN-10 0124157815; ISBN-13 978-0124157811. Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience....
3rd Edition. — Pearson / Prentice Hall, 2004. — xxvi, 834 p. — ISBN10 0130461091; ISBN13 978-0130461094. The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant...
Springer, 2019. — 259 p. 8th International Workshop on Spoken Dialog Systems. This book presents lectures given at the 8th International Workshop on Spoken Dialog Systems. As agents evolve in terms of their ability to carry on a dialog with users, several qualities are emerging as essential components of a successful system. Users do not carry on long conversations on only one...
Springer, 2011. — 207 p. Recent advances in the field of display technology and mobile devices have had an important effect in the way users interact with all kind of devices (computers, mobile devices, laptop, electronic devices, and so on). These new possibilities of interaction include the distribution of the User Interface (UI) among different devices. The distribution of...
Springer, 2014. — 468 p. This one is the consecutive book devoted to Human-Computer Systems Interaction (H-CSI). The previous monographic volume (H-CSI: Backgrounds and Applications 2, Part I and Part II) received quite good assessment from the scientific community; it also fulfilled our anticipation as a source of up-to-date knowledge in the considered area. This situation...
Springer, 2006. — 471 p. The way in which humans interact with machines has changed dramatically during the last fifty years. Driven by developments in software and hardware technologies new appliances never thought of some years ago appear on the market. There are apparently no limits to the functionality of personal computers or mobile telecommunication appliances....
Springer, 2017. — 509 p. — (Human-Computer Interaction Series). — ISBN10: 3319494473. — ISBN13: 978-3319494470. This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking)....
Springer, 2019. — 329. — (Translational Systems Sciences 19I). — ISBN: 9811377243. This book provides a timely overview of the impacts of digitalization from the perspective of everyday life, and argues that one central issue in digitalization is the development of new types of services that digitalization enables, but which are often overlooked due to the focus on new...
Монография. — Москва: Институт психологии РАН, 2009. — 184 с. Монография посвящена теоретическим и прикладным вопросам Проектирования пользовательского интерфейса. Показана необходимость учета "человеческого фактора" при разработке и создании пользовательского интерфейса. Рассмотрены принципы и методы проектирования и моделирования "человеко-компьютерного" взаимодействия....
Учебное пособие. — Хабаровск: Тихоокеанский государственный университет (ТОГУ), 2018. — 84 с. — ISBN: 978-5-7389-2719-5. Учебное пособие представляет собой общее изложение вопросов учебной дисциплины «Проектирование человеко-машинного интерфейса». Для обучающихся по направлению подготовки бакалавриата 09.03.04 Программная инженерия.
Учебное пособие, г.Бишкек,КГТУ им. И.Раззакова:-ИЦ "Техник",2013,158
Представлены теоретические сведения по разработке приложений в инструментальной среде Power Builder, приведены общие указания к разработке и созданию клиент-серверных приложений, предназначены для студентов направления 710400 «Программная инженерия» по профилю «Технология разработки программного обеспечения»...
De Gruyter, 2019. — 318 p. — ISBN: 978-3-11-055248-5. Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users’ needs. User models can be inferred from implicitly observed information, such as the user’s interaction history or current location, or from explicitly entered information, such as user profile data...
Springer, 2011. — 447 p. Man-machine interaction is the interdisciplinary field, focused on a human and a machine in conjunction. It is the intersection of computer science, behavioural sciences, social psychology, ergonomics, security. It encompasses study, design, implementation, and evaluation of small- and large-scale, interacting, computing, hardware and software systems...
Springer, 2021. — 244 p. — ISBN 978-3030689476. This textbook presents a comprehensive treatment of touch technologies, explaining current mainstream and new contact/non-contact based human-machine interactivity (HMI) techniques, which are ubiquitous in modern electronic devices and allow machines to exchange information with users in an efficient and reliable manner. The book...
CRC Press, 2022. — 322 p. — ISBN 9781003268796. Human-Machine Interaction and IoT Applications for a Smarter World explores the futuristic trends at the cutting edge of study and research on Human-Machine Interaction (HMI), which is also known as Human-Computer Interface (HCI), and the Internet of Things (IoT) by featuring applications in a proficient, adaptable, and manageable...
Morgan Kaufmann, 2017. — 251 p. — ISBN: 978-0-12-804467-4. This book presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that...
Springer, 2009. — 168 p. This book comprises a variety of breakthroughs and recent advances on Human– Computer Interaction (HCI) intended for both researchers and practitioners. Topics addressed here can be of interest for those people searching for last trends involving such a growing discipline. Important issues concerning this book includes cutting-edge topics such as...
New York: Wiley-ISTE, 2014. — 416 p. This book on the ergonomics of man-machine systems is aimed at engineers specializing in informatics, automation, production or robotics, and who are confronted with an important dilemma during the conception of man-machine systems: on the one hand, the human operator guarantees the reliability of the system and he has been known to salvage...
IGI Global, 2009. — 453 p. The explosive growth in size and use of the World Wide Web as a communication medium has been enthusiastically adopted by the mass market. The new developments in ICT along with the growth of mobile and wireless communication allowed service providers to meet these challenges developing new ways of interactions through a variety of channels enabling...
InTech, 2008. — 610 p. — ISBN 978-953-7619-15-2. It is an impossible task to bring together, under a single cover, the many facets of human-computer interaction. After all, we have come a long way in the past several decades, to a point where we consider not only what may be intuitive to the designer, but rather the user, the environment, and the intent of our efforts. No...
CRC Press, 2009. — 286 p. We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook. Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals which serve as the foundation for human–computer interactions, design issues, issues involved in designing...
Springer, 2006. — 632 p. For about 25 years research and development projects in the area of human-computer interaction (HCI) have been pursued with the objective to adapt the communication and interaction with the machine to the needs of the human user, and not vice versa. But it was only within the past ten years that significant and substantial progress in the practical...
Учебное пособие. — М.: СОЛОН-ПРЕСС, 2016. — 94 c. — ISBN 978-5-91359-022-0. Книга представляет собой учебное пособие по дисциплине «Человеко-машинное взаимодействие», входящей в федеральный список дисциплин направления подготовки 230105. В книге рассматриваются все основные аспекты человеко-машинного взаимодействия, которые должны учитываться при разработке современного...
Springer, 2022. — 291 p. — (Design Research Foundations). — ISBN-13 9783030950569. Design Commons: практики, процессы и кроссоверы This book directly links the notion of the commons with different design praxes, and explores their social, cultural, and ecological ramifications. It draws out material conditions in four areas of design interest: social design, commons and...
New York: Springer, 2020. — 354 p. This book presents the latest advances in modeling and simulation for human factors research. It reports on cutting-edge simulators such as virtual and augmented reality, multisensory environments, and modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training,...
ITexLi, 2022. — 171 p. — ISBN 1839689676 9781839689673 1839689668 9781839689666 1839689684 9781839689680. This volume presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users. The book delivers a collection of high-quality contributions to help broaden developers’ and...
Springer, 2013. — 295 p. This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music...
New York: Springer, 2017. — 283 p. This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition...
Morgan Kaufmann, 2013. — 370 p. This book is not about designing a better watch. Of course, the end game is better designs and products, but the focus here is on the ideas—ideas for new and improved user interfaces or interaction techniques. The journey from idea to product is long, however. Before embedding in a product, an idea must be implemented, refined, tested, refined...
Springer Singapore Heidelberg New York Dordrecht London, 2014, X, 352 p. 129 illus., 122 illus. in color. — ISBN: 978-981-4560-95-5, ISBN: 978-981-4560-96-2 (eBook), DOI 10.1007/978-981-4560-96-2 — (Gaming Media and Social Effects). Caters to scientists, engineers and practitioners involved in the field of playful user interfaces Written by top researchers on user interfaces...
Springer, 2010. — 313 p. With the development of silicon technologies, consumer electronics devices, such as personal computers, HDTV, mobile phones, digital cameras, and game consoles, have become ubiquitous for people’s daily life. These devices can provide multimedia sources for entertainment, communication, and so on. To interact with these equipments, consumers currently...
Boca Raton: CRC Press, 2025. — 488 p. This book covers user experience methods and tools in designing user-friendly products and servicesby encompassing widely utilized successful methods, including elicitation, analysis and establishment of requirements, collaborative idea generation with design teams and intended users, prototype testing and evaluation of the user experience...
Учебное пособие. — 2-е изд., доп. — Екатеринбург: Уральский университет, 2024. — 108 с. Настоящее издание представляет собой второе издание, дополненное вопросами для самопроверки и практическими примерами проектирования пользовательского интерфейса. В пособии уделено внимание разработке интерфейсов для лиц с ОВЗ, затрагиваются особенности разговорных интерфейсов. Предназначено...
Berkshire Pub. Group, 2004. — 524 p. — ISBN 9780974309125. This rich two-volume reference presents the history and current state of research for a broad range of topics. Written by experts in the field, the articles are lengthy; but the content is directed toward educated general readers and will be useful to undergraduate students. The broad themes of methods, challenges,...
New York: Morgan & Claypool, 2018. — 208 p. Interacting with graphs using queries has emerged as an important research problem for real-world applications that center on large graph data. Given the syntactic complexity of graph query languages (e.g., SPARQL, Cypher), visual graph query interfaces make it easy for non-programmers to query such graph data repositories. In this book,...
Hershey: IGI Global, 2019. — 488 p. Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on...
Ashgate Publishing, 2011. — 478 p. The book features 20 original chapters and a conclusion focusing on human-machine interaction (HMI) from analysis, design and evaluation perspectives. It offers a comprehensive range of principles, methods, techniques and tools to provide the reader with a clear knowledge of the current academic and industry practice and debate that define the...
3rd Edition. — Pearson / Prentice Hall. 2004. — xxvi, 834 pages. — ISBN10: 0130461091; ISBN13: 978-0130461094. The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly...
New York: Arcler Press, 2020. — 422 p. Human-Computer Interaction takes into account the development of human-computer interaction methods. It includes the development and preliminary investigation of a semiautonomous socially assistive robot and ergonomic design of human-CNC machine interface. This book also discusses about real-world applications of HCI techniques,...
2nd edition. — Springer, 2022. — 225 p. — ISBN 978-1-4471-7512-4. This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICTs have become a crucial instrument for communication, entertainment, commerce and research and this...
Morgan Kaufmann, 2013. — 370 p. This book is not about designing a better watch. Of course, the end game is better designs and products, but the focus here is on the ideas—ideas for new and improved user interfaces or interaction techniques. The journey from idea to product is long, however. Before embedding in a product, an idea must be implemented, refined, tested, refined...
Course Technology, Cengage Learning, 2010. — 680 p. This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book...
ACM Books, 2019. — 814 p. This three-volume handbook is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This third volume focuses on state-of-the-art multimodal language and dialogue processing, including semantic integration of modalities. The development of...
Springer, 2022. — 230 p. Significant advances in the field of Artificial Intelligence (AI) have given a strong tailwind to the spread of technologies based on it. AI technologies are increasingly influencing private contexts but also the service sector where more and more service encounters are handled by chatbots. In part, however, the spread of chatbots and the associated...
Springer, 2016. — 128 p. Customers consider many crucial factors, even subconsciously, when purchasing a product or engaging a service provider, consequently building a sense of trust which is decisive towards their user experience through to customer experience. This book helps companies understand how to structurally develop, communicate, and promote reasons for customers to buy...
Boca Raton: CRC Press, 2025. — 474 p. This book serves as a foundation to the field of HCI, equipping readers with the necessary knowledge and skills to engage in this field. Human?Computer Interaction (HCI) is a multidisciplinary field exhibiting increasing significance in the modern world, shaping our interactions with technology and transforming our daily lives. HCI plays a...
Springer, 2008. — 248 p. Human interfacing with the environment and with other humans is undoubtedly, fully multimodal. All human senses participate, even if some of then dominate, to the everyday human operations of perception, action and interaction. Interaction with the computer or computer-mediated interaction with others has been based for decades in a limited set of...
Springer, 2009. — 383 p. Considerable human attention is expended on operating and attending to computers, and humans are forced to spend precious time fighting technological artifacts rather than doing what they enjoy and do well: human-human interaction and communication. Instead of forcing people to pay attention to the artifact, that artifact should pay attention to humans...
Springer, 2017. — 573 p. This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable...
Springer, 2017. — 674 p. — (Human-Computer Interaction Series). — ISBN10: 3319518372, 13 978-3319518374. This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading...
Springer, 2018. — 171 p. This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to...
Springer, 2014. — 580 p. The last decade has witnessed a rapid surge of interest in new sensing and monitoring devices for wellbeing and healthcare. One key development in this area is wireless, wearable and implantable in vivo monitoring and intervention. A myriad of platforms are now available from both academic institutions and commercial organisations. They permit the...
Учебное пособие. — Тамбов: Тамбовский государственный технический университет (ТГТУ), 2021. — 80 с. — ISBN 978-5-8265-2397-1. Содержит сжатый по содержанию основной теоретический курс и необходимые справочные материалы, посвящённые вопросам разработки графического интерфейса пользователя с использованием языка программирования C++ и кроссплатформенной библиотеки Qt....
2nd edition. — De Gruyter, 2023. — 376 p. — ISBN 978-3-11-099960-0. Персонализированное взаимодействие человека с компьютером. Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users’ needs. User models can be inferred from implicitly observed information, such as the user’s interaction history or current...
Berkshire Pub. Group, 2004 — 474 p.— ISBN 9780974309125 This rich two-volume reference presents the history and current state of research for a broad range of topics. Written by experts in the field, the articles are lengthy; but the content is directed toward educated general readers and will be useful to undergraduate students. The broad themes of methods, challenges,...
New York: Springer, 2022. — 146 p. This book discusses human–computer interaction (HCI) which is a multidisciplinary field of study which aims at developing and implementing tools and techniques to attain an effective and efficient interaction between the humans (the users) and computers. In recent years, there is an increase of interest of HCI researchers and practitioners in...
CRC Press, 2015. — 203 p. The semiotic perspective of Human-Computer Interaction (HCI) can give you insight into values, beliefs, and reference systems of the users that often go unnoticed when using traditional HCI approaches. The book focuses on the semiotic approach in product, services, and system design, and emphasizes the semiotic and linguistic aspects in HCI and user...
ITexLi, 2023. — 103 p. — ISBN 1803566361 9781803566368 1803566353 9781803566351 180356637X 9781803566375. Updates on Software Usability is a collection of high-quality contributions for developers and non-developers alike. Beyond the preliminaries, the book is organized into two other parts: “Designing for Usability” and “Testing for Usability”. The chapters in the second...
Morgan & Claypool Publ.,USA, 2017. — 215 p. — (Synthesis Lectures on Mobile and Pervasive Computing 12) — ISBN10: 1627057617. This book will give you a practical overview of several methods and approaches for designing mobile technologies and conducting mobile user research, including how to understand behavior and evaluate how such technologies are being (or may be) used out...
Springer, 2022. — 362 p. — ISBN 978-3-031-08075-3. Справочник по аналитике мультимодального обучения This handbook is the first book ever covering the area of Multimodal Learning Analytics (MMLA). The field of MMLA is an emerging domain of Learning Analytics and plays an important role in expanding the Learning Analytics goal of understanding and improving learning in all the...
IGI Global, 2009. — 539 p.
This book provides a contribution on the theories, techniques, and methods on multimodality and mobile devices for pervasive services. It consists of 24 chapters that provide an in-depth investigation of new approaches, methods, and trends.
Humans communicate using their five senses in a synergistic manner expressing key-concepts involving different...
Springer International Publishing AG, 2017. — 343 p. — (Human–Computer Interaction Series). — ISBN: 978-3-319-64238-3. This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and...
Wiley-IEEE Press, 2024. — 379 p. Discover the latest developments in AR, VR, mobile, and wearable technologies for the remote guidance of physical tasks. In Computer-Supported Collaboration: Theory and Practice, an expert team of researchers delivers the latest instruction in using augmented reality (AR), virtual reality (VR), and mobile or wearable technology to support remote...
The MIT Press, 2007. — 246 p. The evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fundamental cognitive process, and conceptual integration—a blending of older concepts that gives rise to new, emergent properties—have become increasingly...
Springer, 2016. — 301. This book is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of these people and the environment and react to various situations. The book explains the main techniques for the tracking and the analysis of humans and their behaviour including facial expressions, body and hand gestures and...
Springer, 2015. — 285 p. — ISBN: 9781447167440. This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and...
Springer, 2014. — 460 p. The book introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book...
CRC Press, 2009. — 358 p. We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook. Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals which serve as the foundation for human–computer interactions, design issues, issues involved in designing...
New York: Springer, 2020. — 105 p. Cognitive models and software tools have been widely used for both research and commercial purposes. Although they have proved very useful, there are some limitations preventing large-scale modeling and simulation tasks to be carried out efficiently and effectively. In this book, we aim to provide readers with a systematic overview of...
Петрозаводск: Изд-во ПетрГУ, 2012. — 77 c. — ISBN: 978-5-8021-1537-4. Учебное пособие предназначено для студентов математического факультета первого курса направлений подготовки «Прикладная математика и информатика», «Информационные системы и технологии».
Springer, 2014. — 15 p. Personality Capture and Emulation is the gateway to an amazing future that actually may be achieved, enabling the preservation and simulation of human personalities at progressively higher levels of fidelity. This challenge is no longer the province merely of uninhibited visionaries, but has become a solid field of research, drawing upon a wide range of...
Bentham Science Publishers, 2024. — 460 p. — ASIN: B0D2WQXWHM. Artificial Intelligence, Machine Learning and User Interface Design is a forward-thinking compilation of reviews that explores the intersection of Artificial Intelligence (AI), Machine Learning (ML) and User Interface (UI) design. The book showcases recent advancements, emerging trends and the transformative impact...
IRM Press, 2002. — 336 p. Organizations today realize that information systems must be managed. Organizations cannot continue to blindly accept and introduce components into information systems without studying the effectiveness, feasibility and efficiency of the individual components of their information systems. Information systems may be the only business area where it is...
River Publishers, 2023. — 303 p. — (River Publishers Series in Document Engineering). — ISBN 978-87-7022-770-4. Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept...
Toronto Academic Press, 2024. — 277 p. — ISBN 978-1-77956-120-6. Computer systems application refers to the utilization of software and hardware components to perform various tasks and activities such as data processing, communication, entertainment, and business operations. This textbook covers the fundamental concepts of computer systems and their applications in various...
Springer, 2016. — 261 p. We have always built tools to improve our productivity and help us lead better lives; however we find ourselves constantly battling against our new computerized tools, making us less productive and putting our health and our lives at risk. This book looks at Human-Computer Interaction (HCI) from a truly human-centred perspective; focusing on human...
Springer, 2010. — 233 p. This book presents a vision of the future in which computation will be humancentred and totally disseminated in a real environment. Computers will capture and analyze our multimodal behavior within our real environments, and hence they will be able to understand and predict our behavior: whatever, whenever, and however we need, and wherever we might be....
Springer, 2021. — 244 p. — ISBN 978-3030689476. This textbook presents a comprehensive treatment of touch technologies, explaining current mainstream and new contact/non-contact based human-machine interactivity (HMI) techniques, which are ubiquitous in modern electronic devices and allow machines to exchange information with users in an efficient and reliable manner. The book...
Springer, 2016. — 358 p. — (Human–Computer Interaction Series). — ISBN: 3319280481. This book focuses on the importance of adaptation and personalization in today's society and the upgraded role computational systems and the Internet play in our day-to-day activities. In this era of wireless communication, pervasive computing and the Internet of Things, it is becoming...
Springer, 2016. — 358 p. — (Human–Computer Interaction Series). — ISBN: 3319280481. This book focuses on the importance of adaptation and personalization in today's society and the upgraded role computational systems and the Internet play in our day-to-day activities. In this era of wireless communication, pervasive computing and the Internet of Things, it is becoming...
Springer, 2018. — 203 p. It is a delightful pleasure to submit the consecutive book devoted to Human- Computer Systems Interaction (H-CSI). The previous monographic volume (H-CSI: Backgrounds and Application 3, the 300th Volume of AICS) received very good assessment from the scientific community; it also fulfilled our anticipation as a source of up-to-date knowledge in the...
Springer, 2022. — 704 p. In this third edition of Engineering Haptic Devices the software part was rewritten from scratch and now includes even more details on tactile and texture interaction modalities. The kinematics section was improved to extend beyond a pure knowledge explanation to a comprehensive guideline on how to actually do and implement haptic kinematic functions....
Springer, 2008. — 184 p. This book is the outcome of the Dagstuhl Seminar on "Information Visualization -- Human-Centered Issues in Visual Representation, Interaction, and Evaluation" held at Dagstuhl Castle, Germany, from May 28 to June 1, 2007. Information Visualization (InfoVis) is a relatively new research area, which focuses on the use of visualization techniques to help...
Springer, 2021. — 310 p. — ISBN 978-3-030-70715-6. The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human...
Springer, 2018. — 204 p. s voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging. Although the people are becoming familiar with Siri, Alexa, Cortana and others, their user experience is still characterized by...
Oxford University Press, 2018. — 432 р. — ISBN: 978-0198799610. This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the...
New York: Springer, 2016. — 359 p. This book critically reflects on current statistical methods used in Human-Computer Interaction (HCI) and introduces a number of novel methods to the reader. Covering many techniques and approaches for exploratory data analysis including effect and power calculations, experimental design, event history analysis, non-parametric testing and...
IRM Press, 2005. — 395 p. Human Computer Interaction (HCI) has its roots in the main areas of industrial engineering, human factors and cognitive psychology with the focus on the development of user-friendly IT. Traditionally, the research in this area has emphasised the technological aspect of this relationship (the Computer). More recently, other aspects concerning the...
Academic Press, 2019. — 802 p. — ISBN 978-0-12-816713-7. This book explores the body of knowledge and state-of-the-art in digital human modeling, along with its application in ergonomics and posturography. The book provides an industry first introductory and practitioner focused overview of human simulation tools, with detailed chapters describing elements of posture, postural...
Boca Raton: CRC Press, 2025. — 465 p. This book offers a thorough exploration of interaction design by examining various technologies, interaction techniques, styles, and devices. This book: Assists readers in acquiring a deep understanding of diverse ways humans interact with computer technologies and in selecting the most suitable approach for various interactive scenarios....
Boston: MIT Press, 2018. — 250 p. How the interface has moved from the PC into cultural platforms, as seen in a series of works of net art, software art and electronic literature. The computer interface is both omnipresent and invisible, at once embedded in everyday objects and characterized by hidden exchanges of information between objects. The interface has moved from office...
Springer, 2017. — 162 p. — ISBN13: 978-3319532097. This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools...
Springer, 2013. — 219 p. The time has come to move into a more humanistic approach of technology and to understand where our world is moving to in the early twenty-first century. The design and development of our future products needs to be orchestrated, whether they be conceptual, technical or organizational. The book presents an Orchestra model that attempts to articulate...
Springer, 2020. — 236 p. — ISBN: 978-3-030-20342-9. This book introduces a generic and systematic design-time/run-time methodology for handling the dynamic nature of modern embedded systems, without adding large safety margins in the design. The techniques introduced can be utilized on top of most existing static mapping methodologies to deal effectively with dynamism and to...
Wiley, 2017. — 595 p. Human Machine Interaction, adaptation of Essential Guide to User Interface Design, consists of all the techniques that are necessary in user interface design. This book also presents systematic guidelines for interface designers. There is significant evolution observed in digital systems since last few years. It is necessary to provide additional...
Springer, 2017. — 260 p. — (T-Labs Series in Telecommunication Services). — ISBN10: 3319625179, 13 978-3319625171. This book describes an extension of the user behaviour simulation (UBS) of an existing tool for automatic usability evaluation (AUE). This extension is based upon a user study with a smart home system. It uses technical-sociological methods for the execution of the...
London : Springer-Verlag London Limited ., 2011. — 416 p. —eISBN- 978-1-84882-812-4
This book desribe computer drawing. Personal computers became sufficiently powerful in the nineties to support research in sketched-based interfaces in Interactive Computer Graphics and Human- Computer Interaction (HCI). People can now interact with drawings, editing and
augmenting sketches in...
The MIT Press Cambridge, Massachusetts Institute of Technology, 2007. — 360 p. The computer's metaphorical desktop, with its onscreen windows and hierarchy of folders, is the only digital work environment most users and designers have ever known. Yet empirical studies show that the traditional desktop design does not provide sufficient support for today's real-life tasks involving...
Springer, 2009. — 314 p. — ISBN 978-3-642-00436-0. The interaction between humans and machines is a central concern of computer science. How can machines become convivial? How can machines present results of computations in a comprehensive way? What modes of communication between man and machine exist and how can they be best exploited according to the needs of a particular...
Springer, 2020. — 329 p. Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal...
Springer, 2013. — 289 p. — (Understanding Complex Systems). — ISBN 978-3-642-36613-0. As the interconnectivity between humans through technical devices is becoming ubiquitous, the next step is already in the making: ambient intelligence, i.e. smart (technical) environments, which will eventually play the same active role in communication as the human players, leading to a...
New York: Academic Press, 2020. — 614 p. Trust in Human-Robot Interaction addresses the gamut of factors that influence trust of robotic systems. The book presents the theory, fundamentals, techniques and diverse applications of the behavioral, cognitive and neural mechanisms of trust in human-robot interaction, covering topics like individual differences, transparency,...
Course Technology, 2009. — 680 р. — ISBN: 978-1423902485. This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the...
Springer, 2021. — 134 p. — (Human–Computer Interaction Series). — ISBN 978-3-030-47774-5. Создание лучших интерфейсов для удаленных автономных систем: введение для системных инженеров This 'Open Access' SpringerBrief provides foundational knowledge for designing autonomous, asynchronous systems and explains aspects of users relevant to designing for these systems, introduces...
Springer, 2015. — 88 p. This book focuses on a special group of auditory interfaces using spatial sound for the representation of information. The addition of information on the location of a selected sound source or a group of sources shows many advantages over a mere single-channel audio. This survey explains the most important limitations of the human hearing system and the...
Nadia Magnenat Thalmann, Jian Jun Zhang, Manoj Ramanathan, Daniel Thalmann. — Springer, 2021. — 293 p. — ISBN 978-3-030-71001-9. This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: Many algorithms related to the awareness...
2nd edition. — Springer, 2023. — 156 p. — (Human–Computer Interaction Series). — ISBN 978-3-031-32453-6. As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to create a new chapter specifically written for practitioners, that is, UX-oriented psychology rather than the all-too familiar...
Учебное пособие. — Волжский: ВПИ ВолгГТУ 2019. — 96 с. Учебное пособие «Проектирование человеко-машинного интерфейса» предназначено для информационного обеспечения по дисциплине «Проектирование человеко-машинного интерфейса». В учебном пособии рассмотрены: процесс прототипирования пользовательских интерфейсов, применение законов Фиттса и Хика в проектировании пользовательских...
Учебное методическое пособие. — Томск: Томский межвузовский центр дистанционного образования, 2000. — 37 с. Введение. Рабочая программа. Методические указания по выполнению контрольной работы. Методические указания по выполнению курсовой работы. Список литературы.
Springer, 2016. — 483 p. — ISBN 978-3319458526. This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world...
2nd edition. — De Gruyter, 2023. — 376 p. — ISBN 978-3-11-099960-0. Персонализированное взаимодействие человека с компьютером. Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users’ needs. User models can be inferred from implicitly observed information, such as the user’s interaction history or current...
ITexLi, 2022. — 83 p. — ISBN 1803550678 9781803550671 180355066X 9781803550664 1803550686 9781803550688. This volume examines potential uses of haptics. Chapters discuss using haptic feedback to improve robotic perception, for medical simulations, and to enhance digital heritage documentation. These days, people’s desire for an evolutionary interface is strong. The new model of...
2nd edition. — Springer, 2018. — 550 p. — (Human–Computer Interaction Series). — ISBN 978-3-319-68212-9. How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been...
Springer, 2016. — 345 p. Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation....
Springer, 2016. — 386 p. — (Human–Computer Interaction Series). — ISBN 978-3-319-39971-3. This book explores and evaluates accounts and models of autistic reasoning and cognition from a computational standpoint. The author investigates the limitations and peculiarities of autistic reasoning and sets out a remediation strategy to be used by a wide range of psychologists and...
Springer, 2022. – 362 p. – ISBN 978-3-031-08075-3. Справочник по аналитике мультимодального обучения This handbook is the first book ever covering the area of Multimodal Learning Analytics (MMLA). The field of MMLA is an emerging domain of Learning Analytics and plays an important role in expanding the Learning Analytics goal of understanding and improving learning in all the...
Artech House, 2010. — 313 p. Information fusion refers to the merging of information from disparate sources with differing conceptual, contextual and typographical representations. Rather than focusing on traditional data fusion applications which have been mainly concerned with physical military targets, this unique resource explores new human-centered trends, such as locations,...
Springer, 2017. — 342 p. — (T-Labs Series in Telecommunication Services). — ISBN10: 3319625179, 13 978-3319625171. This book describes an extension of the user behaviour simulation (UBS) of an existing tool for automatic usability evaluation (AUE). This extension is based upon a user study with a smart home system. It uses technical-sociological methods for the execution of the...
Wiley, IEEEP, 2024. — 379 p. — ISBN 978-1119719762. Совместная работа при компьютерной поддержке: теория и практика Remote collaboration on physical tasks (or remote guidance/remote assistance) typically involves one or more remote helpers guiding one or more local workers to work collaboratively on the manipulation of physical objects [1, 2]. In this type of remote...
Springer, 2015. — 189 p. This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICT has become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental...
Springer, 2021. — 242 p. — ISBN 978-3-030-67321-5. Longitudinal studies have traditionally been seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has...
2nd Edition. — Morgan Kaufmann, 2017. — 542 p. — ISBN 978-0-12-805390-4. This book is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon...
Springer, 2012. — 216 p. This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides the basic knowledge required for understanding more complex approaches and more importantly it introduces all issues that must be considered for designing efficient and safe haptic interfaces. Topics covered in this book provide insight...
ITexLi, 2018. — 283 p. — ISBN 1789840031 9781789840032 1838815805 9781838815806. This volume is a collection of reviewed and relevant research chapters, offering a comprehensive overview of recent developments in the field of computer engineering. The book comprises single chapters authored by various researchers and edited by an expert active in the computer engineering...
4th Edition — Wiley, 2015. — 820 p. — ISBN: 9781119066019, 9781119088790. Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and...
2nd Edition. — Springer, 2021. — 233 p. — ISBN 978-3-030-59225-7. People who work in an office spend at least a third of their lifetime in these spaces. The planning of office and administration buildings can therefore contribute a great deal to the satisfaction and well-being of future users. The book looks at the health-relevant factors that affect people in office and...
Springer, 2020. — 232 p. — ISBN 978-3-030-22021-1. People who work in an office spend at least a third of their lifetime in these spaces. The planning of office and administration buildings can therefore contribute a great deal to the satisfaction and well-being of future users. The book looks at the health-relevant factors that affect people in office and administration...
Springer, 2010. — 365 p. — ISBN: 3642020739. Das Buch behandelt umfassend Grundlagen der Konzeption und Gestaltung visueller Systeme sowie interaktiver Dienstleistungen. Es hilft dabei, die interaktiven Eigenschaften und das Interface analoger und digitaler Produkte zu analysieren und projekt- und adressatenspezifische Konzepte für Website-, Game-, und Produktdesign, aber auch...
Springer, 2016. — 183 p. Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide...
CRC Press, 2011. — 280 p. — ISBN13 978-1-4398-3469-5. Helping to advance a valuable paradigm shift in the next generation and processing of knowledge, Introduction to Contextual Processing: Theory and Applications provides a comprehensive model for constructing a contextually based processing system. It explores the components of this system, the interactions of the components,...
Учебное пособие. — Москва: Логос, 2007. — 257 с. Освещены теоретические подходы и практические аспекты человеко-компьютерного взаимодействия. Для студентов высших учебных заведений, обучающихся по направлению «Прикладная информатика», а также по другим направлениям и специальностям в области информатики и информационных технологий. Может использоваться при подготовке кадров по...
Bentham Science Publishers, 2024. — 460 p. — ASIN: B0D2WQXWHM. Artificial Intelligence, Machine Learning and User Interface Design is a forward-thinking compilation of reviews that explores the intersection of Artificial Intelligence (AI), Machine Learning (ML) and User Interface (UI) design. The book showcases recent advancements, emerging trends and the transformative impact...
Bentham Science Publishers, 2024. — 460 p. — ASIN: B0D2WQXWHM. Artificial Intelligence, Machine Learning and User Interface Design is a forward-thinking compilation of reviews that explores the intersection of Artificial Intelligence (AI), Machine Learning (ML) and User Interface (UI) design. The book showcases recent advancements, emerging trends and the transformative impact...
2nd edition. — Springer, 2018. — 1365 p. — (Human–Computer Interaction Series). — ISBN 978-3-319-68213-6. How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been...
Springer, 2017. — 217 p. Claude Draude analyzes embodied software agents – interface solutions that are designed to talk back and give emotional feedback – from a gender and media studies perspective. She addresses technological and sociocultural concepts in their interplay of shifting the boundary between what is considered as human and what as machine. The author discusses the...
Springer, 2001. — 481 p. The book include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual information-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding...
CRC Press, 2011. — 383 p. Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces....
Springer, 2021. — 242 p. — ISBN 978-3-030-67321-5. Longitudinal studies have traditionally been seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has...
Springer Singapore, 2025. — 157 p. — (Machine Learning: Foundations, Methodologies, and Applications). — eBook ISBN 978-981-96-3212-1. First major book on advances and prospects of cross-device federated recommendation. Elaborates neural networks, privacy computing and federated issues in this topic. Enables readers to get a broad summary of the latest research developments....
Springer, 2021. — 310 p. — ISBN 978-3-030-70715-6. The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human...
Springer, 2006. — 191 p. Latest development in user-centered methods and the state-of-the-art invisual media retrieval. It includes discussion on perceptually inspirednon-linear paradigm in user-controlled interactive retrieval (UCIR)systems. It also features a coherent approach which focuses on specific topicswithin content/concept-based retrievals via audio-visual information...
New York: Springer, 2018. — 225 p. Describing the technologies to combine language resources flexibly as web services, this book provides valuable case studies for those who work in services computing, language resources, human–computer interaction (HCI), computer-supported cooperative work (CSCW), and service science. The authors have been operating the Language Grid, which wraps...
Springer, 2014. — 473 p. This textbook brings together both new and traditional research methods in Human Computer Interaction (HCI). Research methods include interviews and observations, ethnography, grounded theory and analysis of digital traces of behavior. Readers will gain an understanding of the type of knowledge each method provides, its disciplinary roots and how each...
4th Edition — Wiley, 2015. — 820 p. — ISBN: 9781119066019, 9781119088790. Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and...
Springer, 2009. — 409 p. The fields of Human-Computer Interaction (HCI) and Software Engineering (SE) have evolved almost independently from each other until the last two decades, when it became obvious that an integrated perspective would benefit the development of interactive software applications as considered in both disciplines. The chapters in this book are written by...
Springer, 2010. — 313 p. With the development of silicon technologies, consumer electronics devices, such as personal computers, HDTV, mobile phones, digital cameras, and game consoles, have become ubiquitous for people’s daily life. These devices can provide multimedia sources for entertainment, communication, and so on. To interact with these equipments, consumers currently...
Bentham Science Publishers, 2021. — 173 p. Human-Computer Interaction and Beyond: Advances Towards Smart and Interconnected Environments is a 2-part book set which presents discoveries, innovative ideas, concepts, practical solutions, and novel applications of Human-Computer Interaction (HCI) and related disciplines such as artificial intelligence, machine learning, data...
Nadia Magnenat Thalmann, Jian Jun Zhang, Manoj Ramanathan, Daniel Thalmann. — Springer, 2021. — 293 p. — ISBN 978-3-030-71002-6 (eBook). This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: Many algorithms related to the...
Nadia Magnenat Thalmann, Jian Jun Zhang, Manoj Ramanathan, Daniel Thalmann. — Springer, 2021. — 293 p. — ISBN 978-3-030-71002-6 (eBook). This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: Many algorithms related to the...
Nadia Magnenat Thalmann, Jian Jun Zhang, Manoj Ramanathan, Daniel Thalmann. — Springer, 2021. — 293 p. — ISBN 978-3-030-71002-6 (eBook). This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: Many algorithms related to the...
Springer, 2016. — 111 p. This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by...
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