Seven Thunder Software, 2015. — 219 p. — (Online 3D Media with WebGL. Book 2). — ASIN: B0107LUYLQ. WebGL Textures: Introduction to Mipmaps, Sub Images & Atlases explains the purpose and and use of mipmaps, how to apply sub images, texture atlas basics, and how to display an animated image from a texture atlas. This book includes instruction, diagrams, fully commented source...
Seven Thunder Software, 2015. — 259 p. — (Online 3D Media with WebGL. Book 1). — ASIN: B0107LUQDM. WebGL Textures & Vertices: Beginner's Guide provides an introduction to WebGL for JavaScript designers and developers. We explain fundamental concepts of WebGL. The book covers how to declare a simple square mesh. We demonstrate mapping the mesh with textures from a JPG image...
Packt Publishing, 2014. — 306 p. — ISBN: 978-1-78328-091-9. Код примеров к книге выложен здесь. This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content,...
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