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Weidong G. The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

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Weidong G. The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
The Brief History: from Photorealism to Non-photorealism
What is Non-photorealistic Computer Graphics
The Framework for Non-photorealistic Computer Graphics
Simulating Artistic Media for Digitized Creation of Artworks
Stroke-based Artistic Drawing
Oriental Calligraphy and Black Ink Painting
Simulation of a Colored Painting
Digitized Sculpting
Creation of Artwork in a Virtual Environment
Computer-aided Design of Art Patterns
The Overview of Art Pattern Design
Art Pattern Creation by Fractals
Art Pattern Creation by Shape Grammars
Layout-based Creation of Art Patterns
Knowledge-based Creation of Art Patterns
Artistic Painting by Reference Images
Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg 2010. 359 стр.
Artistic Effect Generation by Pixel-level Image Processing
Converting Images into Artistic Painting by Strokes
Artistic Transfer of Color and Texture from Reference Images
Image-based Painting Driven by Examples
Artistic Rendering for 3D Object
Artistic Rendering Based on Traditional 3D Rendering Pipeline
Non-photorealistic Rendering with Interim Images
Artistic Silhouette and Line-drawing for 3D Model
Artistic Rendering for 3D Landscape
Artistic Illustration of Volume-based Models
Artistic Rendering of Surface Features of Volume Model
Expressive Rendering
Comprehensible Rendering
Enhancement of Rendering by Emphasis of Visual Cues
Shape-conveying Illustrations
Intent-based 3D Illustration
Expressive Rendering for Transparency
Computer-assisted Cartoon Animation by Traditional Production Pipeline
The Traditional Animation Process
The Role of the Computer in Traditional 2D Animation
Computer-assisted Coloring
Computer-assisted Inbetweening
Novel Approaches to Computer-assisted Cartoon Animation
Video Driven Cartoon Animation
Cartoon Production Integrated with 3D Geometric Elements
Cartoon Generation by Temporal Coherent Rendering
Cartoon Generation Together with 3D Graphical Processing Techniques
Cartoon Production via Reuse of Traditional Animation
Perspectives of Non-photorealistic Computer Graphics
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