Boston: Elsevier, 2010. — 442 p.
Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct. He invented gambling. Recent advances in the field, particularly Parrondo's paradox, have triggered a surge of interest in the statistical and mathematical theory behind gambling. This interest was acknowledge in the motion picture, "21," inspired by the true story of the MIT students who mastered the art of card counting to reap millions f.
Kubeiagenesis
Mathematical preliminaries
Fundamental principles of a theory of gambling
Parrondo's principle
Coins, wheels, and oddments
Coups and games with dice
The play of the cards
Blackjack
Statistical logic and statistical games
Games of pure skill and competitive computers
Fallacies and sophistries.