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Pardi Rodolfo. Fundamental Chess Patterns, enhanced version

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Pardi Rodolfo. Fundamental Chess Patterns, enhanced version
Gatteria, 2013. — 340 p. — ISBN: 978-88-87709-...
This ebook is a combination of a reference directory of 50 patterns "Fundamental Chess Patterns" (ASIN B00AUWJEKA), three times the size, 240 diagrams altogether, and the complete analysis of the following patterns, originally contained in two books of mine:
Critical squares (ASIN B00CT5D7HW), Illusory Pin, Smothered Mate, Attack to the castled King (ASIN B00D7AGC02).
Besides, it presents also one game for most of the same patterns, and easy access to more games located on my Web site.
It is not easy for beginners and intermediate players to learn how to play chess and improve their game.
Instead of learning mainly through practice (which could take years) and the study of games of Masters (difficult to understand and easily forgotten), this book presents an inventory of weapons: Patterns which knowledge is essential to play well!
What you need to know before reading this book:
* How to use algebraic Chess Notation
* A visualization of at least 4 plies without a board
* Standard tactical Devices, such as Counting, Forks, Skewers, Pins
What You Will Learn In This Book:
* Basic Patterns that every Player must know
* How to improve your Game
* How to use Opposition and Critical Squares
* Recognize the opportunity for Simplification
* How to attack the castled King
* Advanced Tips
What you will NOT get, and why:
* Capablanca: nobody can learn to play well merely from the study of a book, it can only serve as a guide, and the rest must be done by the teacher
There's no limit to what's available to a Chess student today, you can find more than 500 Gbytes of books, programs, instruction movies, a jungle in which the student can go astray.
But when a Knight checks your King in an endgame, do you know the best square where to move your King, to avoid being checked the next four moves? Just "click to look inside" to know.
It is a common opinion that strong players see a position divided in elementary groups (chunks), each having exact and known characteristics, due to the huge number of games they played, analyzed and stored in their deep memory. They immediately recognize winning patterns.
This book includes NO puzzles, BUT a choice of (only ?!) 50 patterns, chosen among the essential patterns, which must be engraved in your mind, which you must recognize immediately , against you and to your advantage, without any doubt, no hesitation, at once. Not to lose your precious time in time trouble.
Patterns whose knowledge is essential to be able to play well. Not lists of endless moves, impossible to remember, but positions that occur frequently, that you must recognize without thinking, the way Masters do.
Are all these patterns known?
Sure they are, but this is not the point, a GM knows 10.000 +, a CM about 200, but what about you, can you afford not to know them?
Novice and intermediate players are the target of this book, class B and below, up to 1750 USCF Elo rating (approx 1650 Elo Fide).
Going periodically through them, will help you not to lose precious points and even to gain them, and your thinking time will be reduced. If only one of these patterns was unknown to you or you had doubts, your learning time will not be wasted.
If you knew them all instead, and never fell into them, great, do tournaments, and enjoy Evelyne Nicod's cat illustrations.
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