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Adams R., Gibson S., Arisona S.M. (eds.) Transdisciplinary Digital Art. Sound, Vision and the New Screen

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Adams R., Gibson S., Arisona S.M. (eds.) Transdisciplinary Digital Art. Sound, Vision and the New Screen
Springer, 2008. — 501 p. — (Communications in Computer and Information Science 07). — ISBN10: 3540794859; ISBN13: 978-3540794851.
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the twenty-first century.
I would like to particularly thank my co-editors, Randy Adams and Stefan Müller Arisona, without whom this volume could never have been realized. Their genuinely transdisciplinary knowledge base and tireless work ethic have made this volume as broad as it could be. I would like to also acknowledge the work of Interactive Futures co-curator Julie Andreyev as well as the Director of Open Space, Helen Marzolf.
The editors would like to thank Dene Grigar and Tom Stricker for providing the initial paper reviews for Springer. In addition Stefan Göller from Springer has provided us with solid support throughout the editing process and we would like to acknowledge his effort here.
Introduction: Why Transdisciplinary Digital Art?
Philosophies of the Digital
The Ethics of Aesthetics
Ethical and Activist Considerations of the Technological Artwork
DIY: The Militant Embrace of Technology
Tuning in Rorschach Maps
Body Degree Zero: Anatomy of an Interactive Performance
Artificial, Natural, Historical: Acoustic Ambiguities in Documentary Film
The Colour of Time (God Is a Lobster and Other Forbidden Bodies)
Behind the Screen: Installations from the Interactive Future
Digital Literacies
Transliteracy and New Media
Digital Archiving and The New Screen
Digital Fiction: From the Page to the Screen
The Present [Future] of Electronic Literature
Transient Passages: The Work of Peter Horvath
Multimedia Composition and Performance
Visceral Mobile Music Systems
Designing a System for Supporting the Process of Making a Video Sequence
Video Game Audio Prototyping with Half-Life 2
Computer-Assisted Content Editing Techniques for Live Multimedia Performance
Computational Audiovisual Composition Using Lua
Interrellation: Sound-Transformation and Remixing in Real-Time
Functors for Music: The Rubato Composer System
Inventing Malleable Scores: From Paper to Screen Based Scores
Glimmer: Creating New Connections
Variations on Variations
Interfaces and Expression
Gestures, Interfaces and Other Secrets of the Stage
Beyond the Threshold: The Dynamic Interface as Permeable Technology
COPUPPET: Collaborative Interaction in Virtual Puppetry
Experiments in Digital Puppetry: Video Hybrids in Apple’s Quartz Composer
Formalized and Non-formalized Expression in Musical Interfaces
Digital Space: Design, Movement, and Robotics
Interactive Spaces
From Electric Devices to Electronic Behaviour
Scentsory Design: Scent Whisper and Fashion Fluidics
Advances in Expressive Animation in the Interactive Performance of a Butoh Dance
Anthropocentrism and the Staging of Robots
Digital Performance in Urban Spaces
Imaging Place: Globalization and Immersive Media
About. Software, Surveillance, Scariness, Subjectivity (and SVEN)
The NOVA Display System
Four Wheel Drift
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